Eduardo Alessi
  • Contact: info@eduardoalessi.com
    • NEST
    • 2PCHAIR
    • CUBE²
    • PURK! MONEYBOX
    • SPAGHETTI VASE BY KARIM RASHID FOR VONDOM
    • PANDORA TABLE
    • COSMOS
    • TRASPY WASPY TABLE
    • PORTABLE JUICER
    • CANDYSTICK
    • GRATER HERO
    • TEMPORARY STORE SYSTEM
    • POLPETTEK MULTIMEDIA PLAYER
    • SPAGHETTI RULER
    • TATOO METER
    • FACEINPLACE CHAIR
    • FRANCESCA
    • HEATER HUMIDIFIERS
    • SALSICCIACANE
    • GEA SAILBOAT 70'
    • CONTACT STICKERS
    • ADAM&EVE
  • NEST
    xxx
    Furniture Design, Industrial Design
    2012
  • 2PCHAIR
    xx
    Furniture Design, Industrial Design
    2012
  • CUBE²
    xxx
    Furniture Design
    2012
  • PURK! MONEYBOX
     
    Industrial Design, Product Design
    2011
  • SPAGHETTI VASE BY KARIM RASHID FOR VONDOM
    xxx
    Product Design, Furniture Design, Industrial Design
    2010
  • PANDORA TABLE
    .
    Furniture Design, Industrial Design, Sculpting
    2010
  • COSMOS
    This is an emergency light wall, with the enviroment light it looks like an ornament object in the the dark it glows giving out the light stored
    its shape allows it to be used to panelize planar sufaces
    Lighting Design, Industrial Design, Installation Design
    2010
  • TRASPY WASPY TABLE
    xxx
    Industrial Design, Furniture Design, Product Design
    2010
  • PORTABLE JUICER
    portable
    Industrial Design, tableware, Product Design
    2010
  • CANDYSTICK
    This is a candy stick to shake the sugar in the coffee cup made by the automatic machines. The automatic coffee machine's consume involves the use of different monouse products for every single coffee. The stick to shake it's generally made by polystiren, that takes 1000 years to degrade. Why this material is used for an object that have a life cycle like 10 seconds or just the time to turn up a coffee? For this reason we have designed a biodegradable coffee stick made by solid sugar that after the use you can eat like a candy or trough out without any consume of plastic materia
    Packaging, Industrial Design, Interaction Design
    2009
  • GRATER HERO
    Pproject selected at MACEF DESIGN AWARD 2010 -DESIGNBOOM COMPETITION
    Product Design, Carpentry, Industrial Design
    2009
  • TEMPORARY STORE SYSTEM
    Exhibit system for temporary stores
    Interior Design, Industrial Design, Furniture Design
    2010
  • POLPETTEK MULTIMEDIA PLAYER
    This is a mobile multimedia player usable both indoor and outdoor spaces.
    It's basically composed by three elements a projector+multimedia reader and two Wi-Fi calamited speakers that can be move everywhere in to the living space for have a more flexibilty way to share and watch the media. I choosed a zoomorf design style to create affectivity on the product and to give more attention on a object like the projector that usually looks like a palstic box hard to integrated with the rest of the interior design.
    Product Design, Industrial Design, Design
    2008
  • SPAGHETTI RULER
    Project selected at MACEF DESIGN AWARD 2010 -DESIGNBOOM COMPETITION
    Product Design, Industrial Design
    2009
  • TATOO METER
     
    Packaging
    2009
  • FACEINPLACE CHAIR
     
    Product Design, Furniture Design, Cartooning
    2009
  • FRANCESCA
     
    Industrial Design, Product Design, Lighting Design
    2009
  • HEATER HUMIDIFIERS
    -
    Product Design, Industrial Design
    2007
  • SALSICCIACANE
     
    Sculpting, Poetry
    2010
  • GEA SAILBOAT 70'
    -
    Industrial Design, yacht design, Product Design
    2006
  • CONTACT STICKERS
    Since from the history the Nomadism was considerate a cycle of people the used to move in community to satisfied them needs. In those days the Metropolitan Nomadism is change the character (or aspect), in fact the people doesn’t move in community anymore, but the move by them self in them own way. The different reason, that necessity to move are for example for job, for studies and etc. This is the consequences of people doesn’t have any relationships with others, this happens because the routine in ordinary days keep life really busy and frenetic and become automatically to forget about everything else. Obviously this is not the only reason, in fact the second one is the develop of technologies, everyday more updating that we’ll keep more individual. From those motivation become the idea to projects something to motivate people to feel the contact. CONTACT STICKERS PROJECT is born to stimulate people to start again in a relation with others and improve the real contact with human. The interesting thing about the contact is the fact than we touching occurs it is mutual. Touching is indeed the only reciprocal sense. When one looks it is no sure thing that the persona we are looking at will return our gaze, but when we touching occours, inevtably. there is always some form of reciprocity. For the contact's nature of condivision we understand how this sense can create recalls better like the others senses. Like this, you’ll find the approach to the contact. A soft textile material is choosing for the touchable emotive potential taht will remand you the human contact. Stickers which are the functional to put on and off in every single material and every kind of outfitters used to dess up when we are moving around the urban enviroment.
    Product Design, Industrial Design, Fashion
    2008
  • ADAM&EVE
     
    Illustration
    2007
All works © Eduardo Alessi 2011.
Please do not reproduce without the expressed written consent of Eduardo Alessi.
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